![]() The latest Heroes map, Sky Temple, is indicative of that: three shrines adorn each of the lanes, attacking the enemy's base with a volley of lasers once activated by a player. ![]() That's not a fight Heroes stands a chance of winning, but maintaining the argument stops Blizzard from having to make public comparisons to their competitors.Īfter several hours with the beta, as well as my prior experience with the technical alpha, it's evident where Heroes' best chance of success lies - not trying to convert or cannibalise the existing market share of its rivals, but appealing to existing Blizzard fans and gamers put off by the extraneous mechanical requirements of DOTA and League at the higher levels. In Heroes of the Storm's case, forgoing the "hero brawler" ground would mean directly positioning the game against League of Legends and DOTA 2. Players I came across in the Heroes technical alpha favoured the "MOBA" term, one Valve prefers when discussing DOTA 2, and the journalists more familiar with the game used the same parlance in explaining the mechanics to the uninitiated during a preview event at Sydney's Pyrmont.īlizzard's creative language makes sense it's reminiscent of similar linguistic squabbles in federal politics over taxes and budget decisions, where prolonging a weak argument is preferable to the constant rearguard effort that follows from conceding to the opposition's terminology. ![]() Blizzard ardently call the game a "hero brawler", a definition that seems just as applicable to Streets of Rage or Dragon's Crown. ![]() ![]() Who ultimately determines what a game is? It seems like an innocent, almost irrelevant query, except in the case of Heroes of the Storm. ![]()
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